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Small, confusing, and pointless elements like this are all over Bright Memory. The graphics are really good for a game in this price range, and its almost unbelievable that this was accomplished by one person. First off, the default method for aiming down the sights makes it stay in position even when you release the button for it. The game opens with an extremely cryptic cutscene that presumes a level of familiarity with the game, its world, and its story that just isn’t there. Bright Memory Review — I Wish I Could Forget. Each of those strange control mechanics takes away from the potential for greatness this game exudes. Then everyone gets sucked into some sort of wormhole and transported to a floating island full of mystical creatures and supernatural phenomenon. What makes simple elements like shooting and moving even less enjoyable, however, are the settings. Chances are you’ve already gotten a glimpse at Bright Memory: Infinite. It begs the question of why the game even has ammo in the first place if it’s so inconsistent with how it works. To make matters worse, the reload animations for all three guns take far too long for how hard it is to kill enemies. Bright Memory is an extremely short game that certainly lacks polish in places, but I found the core gameplay to be fun enough that I actually kind of recommend giving it a try. Here’s hoping that Bright Memory: Infinite irons out all the kinks and realizes its full potential in 2021. Another complaint I have is with some of the combat arenas themselves. Powered by. Bright Memory is a profoundly bland experience riddled with hints that the … “[Bright Memory is] something I can’t recommend in good conscience unless someone’s looking to revisit a bygone era of first-person shooters. Starting the game on my Xbox Series S seemed pretty standard at first until I got to the title screen, which was the first warning of things to come. While the enemies are a little on the bullet spongey side for my tastes, the combat is overall pretty satisfying. All sorts of esoteric terms and fictional alphabet soup organization names are thrown around, you are shooting heavily armed soldiers you know nothing about, and you get into a fight with a guy named Carter that you are apparently expected to know already. Bright Memory is a decent teaser of what's coming in 2021. A few of them are a tad too small. It has a nice selection of interesting special abilities, and the combat is pretty satisfying. The game was made in Unreal Engine, and it definitely shows. At one point, there’s a bonfire that seemingly does nothing, but when you interact with it, it shows the “Bonfire Lit” screen from Dark Souls. I wish more of the battles took place in such areas. Getting the next installment for free as an early adopter bonus isn’t a terrible deal, but since Infinite doesn’t currently have a release date then there is no telling when that will be. The system isn’t as fleshed out as it could have been, but its a nice touch. I even encountered what can only be described as the ghost of scan lines dancing down my monitor and TV (yes, I tried multiple displays), mocking the already underwhelming cutscenes and undermining the experience more and more as my time with the game went on. They all look pretty good in motion, but there seems to be no real theme besides “cool looking mystical creature.” The rat-ogre things in particular seem a little out of place, and look like something you would field in your Skaven army for Warhammer. In the first-person action game Bright Memory: Infinite, it is the year 2036, and strange phenomenas appear in the sky all over the world. Massive fan of miniature and board games as well. Their sound assets are loud and beefy, and the shooting mechanics themselves are fairly competent. It’s just too bad that this vertical slice of Bright Memory can be beaten in just an hour or less. Not having the ability to pull off a forward/backward evasion maneuver is a curious design omission. Your EMP burst can be upgraded to unleash two other abilities by tapping the key multiple times. Please do not worry if your GPU isn’t supported, if your PC was able to run the previous title Bright Memory, then it will be able to run Bright Memory: Infinite. There are a few collectibles throughout the levels that do seemingly nothing, the only puzzle in the game is uninteresting and boring; I could go on. The most noteworthy exceptions are the occasional QTE that seem like they were shoehorned in. As we wait for the full-fledged launch of the brand new IP, the one-man development team known as FYQD-Studio has released a playable teaser of what’s to come. Blasting and slashing foes with lightning-fast speed is joyous, but it takes a long time to get adjusted to the awkward movements tied to your heroine. There is a lot to like in Bright Memory, and I can’t help but wonder how fantastic it could be as an eight or ten hour experience with a coherent storyline and some extra polish. Otherwise, among the few claustrophobic arenas in the game, only one is really big enough to let the player actually enjoy any of the options afforded to them. Report: Publishers’ “Industry-Wide Effort” to Raise Standard Game Price to $70, Sony’s PlayStation Reportedly Losing Faith in Japan While Microsoft Seeks Acquisitions, Ellen Page, Paris Berelc to Star in 1UP Movie, Described as Pitch Perfect But Esports With Gamergate Backdrop, Demon’s Souls Remake Gets a Launch Trailer, Nihon Falcom to Release New Trails Game in 2021 to Celebrate Company’s 40th Anniversary, Alba: A Wildlife Adventure Launches December 11 on PC and Apple Arcade, Fun combat mechanics with a decent variety of special abilities, Absolutely gorgeous graphics, especially at this price point, Solid enemy variety, even if they are all over the place in terms of theme, Really good performance, with lots of graphic options to tweak if need be, Low price point that includes a free copy of the next game, Extremely short and effectively a paid demo, Completely incomprehensible narrative that feels like it picks up halfway through the actual story, QTE events are a tad glitchy and feel forced, Lack of polish and general clunkiness here and there. Publisher: Playism The reason the sword can’t be used entirely instead of the gun, however, is that it’s on a cooldown. Bright Memory starts off by throwing you right into a heated firefight within an industrial building. Shelia has three guns in her arsenal, which include an assault rifle, a shotgun, and a pistol. I’m still going to keep my eye out for its sequel, especially since its debut trailer was incredible, but I’d be lying if I said I was optimistic. You collect experience from slain enemies that you can use to unlock new skills. Amount of work put in this game is incredible. Don’t let the title confuse you; Bright Memory isn’t the game we saw at Microsoft’s first showcase for Xbox Series X games. There’s not even an endless enemy mode to enjoy some mindless fun with afterward – the only thing you can do upon beating Bright Memory is replaying its main campaign all over again. This demo is not a gameplay demo. Another example would be the ammo system, which doesn’t seem to really exist. Some are various passives, like increased move speed or extra health, but the more interesting ones are new special attacks. The character models occasionally have some awkward animations here and there during cutscenes, and Shelia’s facial expressions are a little blank, but otherwise the entire game looks quite impressive. Thankfully, you can change that control method to make your zoom-in aiming deactivate as soon as you release the said button. © 2013-2020 Niche Gamer. Moments later, you open your eyes to discover that you’ve been transported to a mysterious island full of supernatural threats. Luckily, the incomprehensible cutscenes are pretty short, even if they are unskippable. It’s just unfortunate that an otherwise great action game is over so quickly. There are also two “ultimate” abilities with long cooldowns. The story only gets increasingly nonsensical from there. There are zombie warriors with swords and shields, big tiger-like creatures with armored hides, tall rat-like ogres with axes, SAI terrorists with assault rifles, and more. You are suddenly dropped into a firefight in a high-tech facility as a girl named Shelia. The protagonist is also outfitted with a teleport and a dodge, which allow for some mildly amusing movement during combat, but more often than not, most players are going to find themselves just getting used to the movement in Bright Memory around the time that they’re rolling credits. I must admit that there are some aspects to the controls that are a little on the clunky side. The bigger issue is that there are no rebindable keys, so if there is a control binding you don’t like, then there isn’t anything you can really do about it. The finer points of the plot aren’t really broken down in great detail during this intro sequence – you have no idea who the rival group’s leader is and why he’s such an important figure. Bright Memory SRO (Supernatural Science Research Organization) agent Shelia's adventure is about to begin. These more conventional weapons are hardly the only things in Shelia’s bag of gadgets. Considering the game’s been in early access and hit its final build a while ago, it should be a lot better. The game provides you with three weapons, all of which feel decent to shoot, but because most of the enemies are bullet sponges, it doesn’t matter. A Bright Memory review code was provided by the publisher. As a playable teaser for Bright Memory: Infinite, Bright Memory sadly underwhelms. From the onset, one thing was painfully clear; the game was not ready to be played on a console. Your arsenal consists of four weapons – a pistol, a machine gun, a shotgun, and a blade. While the final result is no doubt an extremely promising and fun game, its unfortunately over way too soon. She also has access to a variety of special skills based around cooldowns, like an EMP shockwave, a dash ability to get out of trouble, and a pair of ancient swords.

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