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Atsuma’s arm is apparently at the center of all the bad mojo but also makes Atsuma one hell of a pugilist. It in fact means quite literally an Enchanted Arm - the game's main character has a magical limb that can absorb even demons and cause devastation in battle. This system requires you to keep plenty of extra characters on reserve to be swapped in for characters who have expended all their vitality points. Despite that, if you give it plenty of time, you'll find that Enchanted Arms is still worth playing if you have any interest in role-playing games. Sometimes you'll see some shiny textures, but for the most part, this game pales in comparison to other Xbox 360 games, regardless of whether you're viewing it on a standard definition or high-definition television. Some attacks will hit only a single square, others will hit a line of squares, and still others will hit an entire enemy area. Most of the game has this shiny look, with everything from brick walls to the flesh of characters looking a little too much like plastic. This is still worth playing for the battle system, but you may want to skip out on the rest the game has to offer. Even if you have a team of direct attackers against a group of ranged enemies, you usually won't have a problem winning. Enchanted Arms review An overlooked 360 role-playing game gets another chance to kick some grid-based monster collecting into you By Eric Bratcher 20 April 2007 Comments Most are shallow RPG stereotypes: Atsuma punches a lot (where have we seen that before? There is an insane amount of grinding throughout the game and a very boring and laborious exploit to increase your skills which is almost compulsory to succeed. The problem is, well a lot of things. On the story-side, The characters are a smidgen less compelling than the story. Running through environments like these gets dull very quickly. You'll see a lot of huge, wide-open areas that show no signs of life whatsoever. Rather than use a common over-world map, The music is pretty good overall, which is important in a game where you will listen to the same theme for hours. Golems and human characters alike each have affinities to the elements, making them more vulnerable to opposite affinity attacks, but also able to take advantage of enemy vulnerabilities. You might be tempted to simply skip through all the chatter, but if you do that you'll miss out on a lot of the charm that Enchanted Arms has to offer. GameSpot may get a commission from retail offers. Choosing what Golems to use and what Humans to use is just another interesting part of gameplay, and you'll likely find yourself changing golems and experimenting with new ones often. All rights reserved. What's this? There is a lot of story-telling, lots of dialogue, both voiced and unvoiced, and a plot that is as deep and complicated as it is predictable and familiar. The environments aren't impressive, either. As you might expect, the golems one day went berserk and turned on mankind, nearly destroying the world in what's known as The Golem War. By signing up, you agree to the our Terms of Use and acknowledge the data practices in our Privacy Policy. Basic Japanese turn-based RPG. The only case I can imagine wo... Read Full Review, Enchanted Arms starts out, if not strong but sturdy. You've heard this story before. Also, any lost battle can be replayed, and although this sounds like it means one would never lose, frequently—at least at higher levels—Atsuma and company will run into. There are only a handful of these, but they're each worth watching multiple times. My favorite part of the game was the battle system. You can't pass the center line into the enemy grid, so you have to plan your attacks accordingly. It feels like a feeble attempt to add a multiplayer component to the game, because all you can do is have a straight-up ranked or unranked battle. It’s a new system, and initially a confusing one, but it keeps battle fresh and fair and encourages you to try new combinations of characters. Any negative conditions (poison, unconsciousness, etc.) The game starts off super slow, but once you put enough time and effort into this game, things really begin to pick up. The encounter rate is usually reasonable, letting you cover plenty of ground between battles. Since you can only take a set number of Golems in your travels (the others stay in a virtual warehouse), choosing your eight golems is as important as choosing your four battle characters. The stor... Read Full Review, Enchanted Arms follows the whole save the world theme that has become the trend for practically all rpgs these days. There's also plenty of humor, and although a lot of it is downright silly, it doesn't feel forced and is funny enough to prevent your eyes from glazing over during every story sequence. One of the longest running independent gaming news, reviews and culture sites on the web. Whereas the human characters can learn new skills, use special attacks, and equip weapons, the golems only use a few set, but usually powerful, skills. Enchanted Arms does not mean "Enchanted Weapons". Golems are the equivalent to robot slaves, and, as we all should know from experience, robot slaves are always a bad idea. The nature of the combat system in Enchanted Arms results in some often very lengthy battles. It's a great RPG if you understand how to play it. ), the females tend to be healer and support types, and the males tend to be androgynous and, in one case at least, flamboyantly transsexual. While the human characters are all fairly well-rounded, Golems have specialties and distinct powers, so they're often very useful in battle. This of course maybe the "fault" perhaps of Oblivion. The speed strategy is a good concept, the golem collecting system is like pokemon for grown ups, and that's about it. The entire world feels empty and uninhabited, which makes for dull viewing. By balancing your party so that you have a proper mix of ranged and direct attacks, you can be ready to face any enemy. I wouldn't have it any other way. You will have to keep track of HP, VP, EP, SP, and TB—all of which stand for very different things. Your play the Role of Atsuma, a kind of school drop-out with a an extraordinary gift. Get the latest news and videos for this game daily, no spam, no fuss. Having extra characters is never a problem in Enchanted Arms. GameSpot may get a commission from retail offers. It quickly gets old hearing the same two or three phrases repeated a dozen times or more in a single battle. In particular, there are EX attacks, which are special attacks that feature more lengthy and over-the-top animations than the standard attacks. ALL RIGHTS RESERVED. Support skills, which are “always on,” help you make the characters distinctive, but you never really get to nerd out over a character’s abilities or equipment. Players take on the role of Atsuma, an Enchanter-in-training who will It has a good combat system but also the ability to autobattle which is great for grinding. So Atsuma, a student at the Enchantment School, is almost universally avoided—his arm screws up science projects. The eye candy is the game's defining feature, but it doesn't attempt to stand on that aspect alone. The most powerful of these creatures, called devil golems, were sealed away to prevent another disaster. The heads up display often obscures enemies, to the point that you might not even see an enemy until it attacks you. [image1]You play as Atsuma, a young student in Yokohama City who has, mysteriously, a magic arm. https://www.gamespot.com/reviews/enchanted-arms-review/1900-6156915 To understand the clever irony of this title, you need to go back just twenty seconds to before you read the first few sentences of this review. Mixed or average reviews- based on 65 Ratings. Each and every move at your disposal will affect different squares on the enemy grid and in differing patterns, allowing you to queue up some very cool combo attacks and develop your strategy as you level up. There are dramatic orchestrated tracks, as well as ambient loops that softly fade into the background. The characters are good for a JRPG but most of the. This style worked in Disgaea thanks to the charming artwork - but here you're left looking at shiny-skinned 3D models. The music is typical of a role-playing game, and it's mostly good. However, one might complain about the number of numbers, all with acronyms that sound vaguely the same. The game sticks closely to the console role-playing template made popular by the Final Fantasy series, to the point that even the victory music that plays after each battle sounds eerily familiar.

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