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The arrow would be unrecoverable and cause an extra 1d4 fire damage, Having the Wizard, "craft" the arrows at 25gp a day by imbuing it with Burning Hands over 4 days and making common Fire Arrows (same 1d4 extra dmg). The site may not work properly if you don't, If you do not update your browser, we suggest you visit, Press J to jump to the feed. Even artisan can only do 1 go/day. Press question mark to learn the rest of the keyboard shortcuts. Im new to dming and he has experience so . If not, everything else is moot. Hey there, Just a really quick one. A subreddit dedicated to the various iterations of Dungeons & Dragons, from its First Edition roots to its Fifth Edition future. Poison, fire, maybe a couple others are about all I would accept. It eats up the precious bonus action, but that's the price of having a fire arrow (an artificial limit of once per turn). Its more regarding the proficiency. Let us say he is able to craft arrows and looking around it seems a semi-skilled laborer can make 2sp a day. (Even if 5e has limited its usefulness), the DM's guide has a section about downtime activities. D&D 3e/3.5e/d20; Crafting Magic Ammunition. Do the price for a batch of 50 arrows, then divide by 5. However it is a time consuming task. Cookies help us deliver our Services. New comments cannot be posted and votes cannot be cast. Xanathar’s Guide to Everything: Rules for Crafting Magic Items. EDIT: I should have said, its specifically to melt down silver and make anti-werewolf arrows. A subreddit dedicated to the various iterations of Dungeons & Dragons, from its First Edition roots to its Fifth Edition future. I would say if they can come up with a convincing and cool way to do it, let them do it. If it’s going to be a big sticking point and the arrows won’t break the game just allow them to do it with a good explanation of how. Edit: All that said they're thinking outside the box. The RAW Crafting rules are kind of the pits. Looks like you're using new Reddit on an old browser. Arrows aren't easy to make -- sorry good arrows aren't easy to make, a really crappy arrow is pretty easy to make; but I would just call that a stick. Thank-you so much. Fire is more realistic than sleep, fear, madness, etc. I might let them make some shitty arrows that give a negative 1 or 2 to hit and have shorter range but normal arrows without tools is a no. However, the problem with #1 is lighting them. Am I way off base with this theory? There were 2 ways I said they could go about this. Just a really quick one. One of my PCs is using the Rogue pregen that came in box and is asking about using Fire Arrows in battle. I'm currently DMing a 5e Curse of Strahd campaign, and I'm having a disagreement with one of my players. The PCs even discussed the idea of doing the crafting method to make sleep, fear, poison, madness, shock, etc, using a myriad of different spells. At this point my idea is give them recipes they would need to learn and master or perhaps rolling a percentile die to see how successfully they interpreted the recipe. This doesn't even account for extra attacks due to feats or class features. Magic items are magic, so an arrow of dragon slaying that hits a gnoll might waste its charge, or it might "know" that the target was a dragon and not "activate", or it might do something else entirely. That being said you can always just include a single archer in an enemy group and boom the ranger can scavenge some. If he wants to rp making arrows around the camp fire you could say he makes 10 arrows a week or just allow him to round up when recovering arrows after a battle. He's not archery based, but does use a bow and arrow. ... Browse other questions tagged dnd-5e ammunition or ask your own question. Light the rest from that one. He can argue that he "should know" how to make arrows all he wants, but if he doesn't have the tools and proficiency in them, then he quite literally made the decision to not have his character know how to craft arrows. -Added tables listing common types of wood and stone; their rarity & usage in crafting arrows. I am a fairly new DM and we are wrapping up the LMoP campaign right now. Doesn't change the to hit or anything that's just about where I would have it be comparable. I thought it was something like that but I just could not find the rule. Am I being too harsh? Take the guy out into the woods with no tools and tell him to craft an arrow. By using our Services or clicking I agree, you agree to our use of cookies. The argument stems from wanting to melt down silver coins and make arrowheads to fight werewolves etc, not ready made no, he mentioned making a mold out of wood then using that to shape the arrows. I'd allow it as long as the gold cost to create it and the damage it gives is on par with something existing. The D&D 5th Edition Dungeon Master’s Guide has magical ammunition and the Arrow of Slaying, but here are some additional options that might work for you. Thanks to Xanathar’s Guide to Everything, crafting magic items no longer requires magic-casting abilities. Assuming a full quiver is no more than 25-30 arrows I think it will be fine in essence for damage arrows. There is a difference between throwing together an improvised arrow in the wild and actually making good arrows. This is how he died. That said, a small amount of extra damage is quite a bit less useful than some of the other effects mentioned, and I would certainly make those arrows harder to craft or obtain. One could potentially add "loading" to the bow instead, forcing them to slow down or grab the feat. Personally, I'm all in favor of #1. I think that the price of poison is a bit much for the effect it gives. There'd be more choice in when to use the effects, and therefore I think you'd see about the same effectiveness in terms of damage as a player who takes a combat feat. More options for them and you as well. 20 days of downtime to get minor damage for three attacks (with a save). It also gives me a great amount of joy and challenge working around these ideas. IMO, anything to promote creativity and get a player into their character is a good thing, as long as it doesn't ruin someone else's day. For instance if they can craft a mold and then have a wizard do a gnarly sculpted flame spell to melt it down that sounds like fun teamwork to me. Well, how much more time would it take to light an arrow compared to loading a crossbow? Maybe let them scavenge for tools from a fallen archer or something. By using our Services or clicking I agree, you agree to our use of cookies. Bonus points for making his crafting time irl the amount of time it takes his PC to make 1 arrow. My particular group is into the idea of crafting. Firestorm Arrow +1, +2, +3. This is a utility, not a staple. “Seal of Exile” by 000Fesbra000, CC Attribution-Noncommercial-No Derivative Works 3.0 License. You get a bonus to attack and damage rolls … Hawkeye, huh? details when you could be entangling him in game drama? I'd think that, for the specific purpose of crafting arrows, it wouldn't be unreasonable for an archery-based ranger to be proficient. This article contains affiliate links that add gold to our coffers. Press question mark to learn the rest of the keyboard shortcuts. I know "I'm the DM, what i say goes" etc, but I don't want to be overly strict. Your enchantment prices/time frame seems reasonable enough to me. Or one could make it a bonus action to light, but that still bones fighter archers :/, edit: thinking about it bonus action makes sense. For reference, RAW a vial of poison costs 100 GP, only affects 3 pieces of ammunition, will only remain effective up to a minute after application, and allows a save. Its tip is filled with a magical explosive. The idea would be to allow your player the Hawkeye fantasy without giving /every/ arrow a magic ability. ... Crafting Magic Ammunition ... Magic arrows come in batches of 50. And if you still want some magical property it only lasts for 24 hours, or it requires greater skill to craft it. I like to reward that as a DM cause it creates funny and epic moments in your campaign. Also the higher level the spell the more it's going to cost to make the arrow and the longer it will take as well. I'm currently DMing a 5e Curse of Strahd campaign, and I'm having a disagreement with one of my players. Well slivering a blade costs a set amount. He thinks he should be proficient. Why can't they just buy a woodcarver's kit and make their arrows with the existing crafting rules? Light the tail of one, stick the head in the ground. Cookies help us deliver our Services. Looking at the cost of labor and it’s productivity you come to understand a fletch of silver arrows is a pretty crazy treasure find. Having the Wizard, "craft" the arrows at 25gp a day by imbuing it with Burning Hands over 4 days and making common Fire Arrows (same 1d4 extra dmg) The latter seemed really expensive and time consuming so I said they could do it to a whole quiver to balance it out. “Creating a magic item is a long-term process that involves one or more adventures to track down rare materials and the lore needed to create the item.” I have a habit of trying not to say NO as a DM. I would say that it takes an action, meaning less shots fired, basically nerfing the damage as a shortbow would only do 1d6+1d4 damage / 2 rounds instead of 1d6/round. That being said it depends on how “realistic” you want the campaign to be. So even if his background is compatible it’s hardly an effective use of time. Personally, I think rather than just permitting 20 Arrows over 4 days, I would probably allow 1 arrow per day or 1 arrow per 4 hours, unless you tie the enchantment to a spell slot (perhaps Enchant Weapon in addition to current) in which case I'd grant more per day. If he can make a straight arrow, with a feathered and notched end, and an arrow head that is sharpened and fastened securely, without any tools, then so can his character, since you know, "...anyone can do it...". Press J to jump to the feed. Unless your setting up something specific, why bother arguing over such minor (unimportant?) He thinks that because hes a ranger he should be able to craft arrows because "what hunter doesn't know how to craft arrows" but ive explained you need woodcarvers tools/proficiency in them to do that RAW. Poison, alchemist's fire. I've seen a number of options to combat this, depending on how much you want players Crafting consumables.

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